<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Flux Factory on Sebastien Sanz de Santamaria</title><link>https://sebastiensanzdesantamaria.net/tags/flux-factory/</link><description>Recent content in Flux Factory on Sebastien Sanz de Santamaria</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 14 Aug 2004 00:00:00 -0500</lastBuildDate><atom:link href="https://sebastiensanzdesantamaria.net/tags/flux-factory/index.xml" rel="self" type="application/rss+xml"/><item><title>Secret Spaces</title><link>https://sebastiensanzdesantamaria.net/work/secret-spaces/</link><pubDate>Sat, 14 Aug 2004 00:00:00 -0500</pubDate><guid>https://sebastiensanzdesantamaria.net/work/secret-spaces/</guid><description>&lt;p&gt;Counter Culture paired six contemporary New York artists with small businesses and organizations around the Bowery, the future home of the New Museum, to explore the commerce and cultural diversity of the surrounding neighborhoods.&lt;/p&gt;&#10;&lt;p&gt;The Flux Factory collective presented &lt;em&gt;Secret Spaces&lt;/em&gt;, an installation in an area of Bowery Martial Arts (246 Bowery) not usually accessible to customers.&lt;/p&gt;&#10;&lt;p&gt;The piece ran as a spy game. Visitors who knew the password became &amp;ldquo;infiltrators&amp;rdquo;: at a command center hidden inside the martial arts school they chose a mission level (easy, intermediate, difficult, or impossible), received a briefing by telescreen, and set out with a mission pack. Missions ranged from neighborhood errands to gathering intelligence from payphones and composing photographs; the impossible level was never disclosed. Flux Factory&amp;rsquo;s own archive lists the piece as &lt;em&gt;Secret Places&lt;/em&gt;.&lt;/p&gt;</description></item><item><title>Scape 2</title><link>https://sebastiensanzdesantamaria.net/work/scape-2/</link><pubDate>Sat, 22 May 2004 00:00:00 -0500</pubDate><guid>https://sebastiensanzdesantamaria.net/work/scape-2/</guid><description>&lt;p&gt;A walk-through song made of sound installations, all working from the same beat and drone. Each artist developed sound pieces that interact with one another by following a rhythm of 60 beats per minute over a drone on the note D.&lt;/p&gt;&#10;&lt;p&gt;With Pierre Bastien, Guillermo Brown, free103point9, Marco &amp;amp; Miwa, Stefany Anne Golberg with Morgan Meis, and Bruno Persat &amp;amp; Sebastien Sanz de Santamaria.&lt;/p&gt;</description></item><item><title>Impossible Tea Party</title><link>https://sebastiensanzdesantamaria.net/work/impossible-tea-party/</link><pubDate>Wed, 01 Oct 2003 00:00:00 -0500</pubDate><guid>https://sebastiensanzdesantamaria.net/work/impossible-tea-party/</guid><description>&lt;p&gt;Performed in October 2003 at the DUMBO Arts Festival as part of its Water Art section: an experiment in sophisticated not-drowning.&lt;/p&gt;&#10;&lt;p&gt;Four floating platforms, designed by Fluxer Brian Matthews, were set out on the East River along with a floating tea table, everyone dressed for a Victorian tea party. From the shore, the audience ordered cups of tea using semaphore flags; the performers then had to reach the table with ropes and small paddles to make them.&lt;/p&gt;</description></item><item><title>Miracle on 43rd Street</title><link>https://sebastiensanzdesantamaria.net/work/miracle-on-43rd-street/</link><pubDate>Sat, 26 Apr 2003 00:00:00 -0500</pubDate><guid>https://sebastiensanzdesantamaria.net/work/miracle-on-43rd-street/</guid><description>&lt;p&gt;&lt;em&gt;Miracle on 43rd Street: the tour &amp;amp; the mischief&lt;/em&gt; took participants by bus to the BQE end of 43rd Street in Queens and left them to walk back to Flux Factory with a map they were given. Flux Factory described the street as &amp;ldquo;the Yellow Brick Road without the colors or the bricks and straighter&amp;rdquo; — the catch being the map itself.&lt;/p&gt;&#10;&lt;p&gt;Recorded on an earlier CV as &lt;em&gt;Miracle Mischief&lt;/em&gt;, a film.&lt;/p&gt;</description></item><item><title>When Everybody Agrees It Means Nobody Understood</title><link>https://sebastiensanzdesantamaria.net/work/when-everybody-agrees/</link><pubDate>Sun, 03 Nov 2002 00:00:00 -0500</pubDate><guid>https://sebastiensanzdesantamaria.net/work/when-everybody-agrees/</guid><description>&lt;p&gt;Co-participation in Flux Factory&amp;rsquo;s installation and performance piece for the Queens Museum of Art&amp;rsquo;s exhibition &lt;em&gt;Queens International&lt;/em&gt;.&lt;/p&gt;&#10;&lt;p&gt;For nearly three months the collective worked inside the gallery in orange jumpsuits, building and maintaining a structure that grew, developed, and then devolved. It was updated daily and documented continuously, until the documentation outweighed the living structure and was all that remained.&lt;/p&gt;</description></item><item><title>Scape</title><link>https://sebastiensanzdesantamaria.net/work/scape/</link><pubDate>Mon, 01 Apr 2002 00:00:00 -0500</pubDate><guid>https://sebastiensanzdesantamaria.net/work/scape/</guid><description>&lt;p&gt;A collaborative sound installation in Flux Factory&amp;rsquo;s gallery space and experimental studio. Members of the collective and outside artists developed a number of pieces that interacted with one another while also standing as independent works.&lt;/p&gt;&#10;&lt;p&gt;With Jean Barberis, Simon Boudvin, Stefany Anne Golberg, Geraldine Longueville, Morgan Meis, Jason Nunez, Bruno Persat, Marco Scoffier &amp;amp; Miwa, and Sebastien Sanz de Santamaria.&lt;/p&gt;&#10;&lt;p&gt;The project returned as &lt;em&gt;Scape 2&lt;/em&gt; in 2004.&lt;/p&gt;</description></item></channel></rss>